Illustrative reconstruction of six contractors entering a vast compromised industrial recovery site.

ARG remediation contract // Cormorant record recovered

Voidharrow Extraction

Six entered. One record returned.

A co-op extraction horror game for teams of up to six. Recover what the site makes, face creatures shaped from the void, and get out before they learn enough to take your squad apart.

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Open the public operations archive

Deployment
1–6 contractors
Contract class
Extraction horror
Site posture
Adaptive
Project state
In development
Illustrative concept art // Aphelion reconstruction // not gameplay capture

Recovered incident record

Aphelion closed the file. The site kept writing.

The official record calls Cormorant non-recovered. What returned describes creatures that watched the squad, learned its formation, and waited along the route home.

Restricted fragment

“We kept this so whoever came next would know.”

Day one was quiet. By day five, the terminals knew who was wounded before anyone spoke.
Recovered mesh transcriptCRC errors // 17
ARG CONTROLCormorant insertion confirmed. Site state nominal.
SITE MESHRoute confidence revised. Unmapped movement below deck 04.
CORMORANT-3The terminal marked Lysa wounded before she was hit.
ARG CONTROLOperator observation classified as sensor drift.
UNKNOWNSQUAD SEPARATION ACCEPTED // WITHDRAWAL PATH CLOSED

Evidence exhibit A // operational loop

Every contract becomes a decision about how long to stay.

The richest ground is never the safest route out. The extraction loop turns greed, time, injury, and team confidence into one escalating operational problem.

CON-0101/05

Contract

Enter a compromised site with one paid objective and incomplete intelligence.

Briefing confidence // partial
AM-102/05

Recover

Secure anomalous material, equipment, and evidence while the route is still readable.

Yield rising // exposure low
RISK03/05

Choose

Push into richer ground or protect the extraction already in hand.

Optional depth // signs increasing
VH-404/05

Endure

Void-shaped creatures watch the squad, learn its habits, and choose vulnerable prey.

Voidharrow activity // closing
EXT05/05

Withdraw

Fight back through a changed site. Survival only counts if the squad extracts.

Route integrity // contested

Evidence exhibit B // Voidharrow behaviour

They observe. They learn. Then they attack.

The Voidharrow are intelligent predators shaped from the void. They watch the squad move, recognize its habits, choose vulnerable prey, and only then commit to the attack.

Encounter 01 // 01

Unseen

Observable behavior
Something shaped from the void moves beyond the squad’s light.
Squad response
Read the environment and keep every operator accounted for.

Encounter 02 // 02

Observing

Observable behavior
The creatures follow at a distance and watch how the formation moves.
Squad response
Change the route, protect the rear, and do not leave a straggler.

Encounter 03 // 03

Learning

Observable behavior
They recognize repeated paths, wounded prey, and familiar reactions.
Squad response
Break habits, rotate protection, and deny them an easy victim.

Encounter 04 // 04

Attacking

Observable behavior
The Voidharrow emerge together and strike what their observation exposed.
Squad response
Cover one another, hold the formation, and reach extraction.

Evidence exhibit C // squad coverage

Seven roles. One formation. No universal operator.

Each contractor answers a different survival problem. Composition is the first tactical decision; staying inside that coverage is the second.

Coordination record

Coverage is a resource the squad can lose.

Example // fighting withdrawalA Bulwark anchors the corridor, Sapper denies the flank, Corpsman clears an injury, and Ghost identifies the next safe turn. The formation moves because every role makes space for another.

Trooper

Stabilizes the line when the Voidharrow commit to the attack.

Sustained fire

Bulwark

Creates safe geometry for recovery, healing, and withdrawal.

Space control

Corpsman

Keeps an injured operator from becoming the easiest prey.

Attrition

Sapper

Turns corridors and choke points into controlled ground.

Route denial

Ghost

Finds threats and viable paths before the squad commits.

Reconnaissance

Grenadier

Breaks clustered attackers before they reach the formation.

Massed threats

Hazmat

Keeps the squad functional where the environment itself is hostile.

Corruption

Public interest record // destination pending

The contract is not open yet.

Steam and Discord destinations will activate when their approved public records exist. Until then, the controls remain visibly unavailable rather than leading to a false destination.

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