Primary systems
Weapons establish a contractor’s role inside the formation. They are not interchangeable solutions.
Class-issuedArmory // public issue record
Weapons, defensive systems, field utilities, and recovery hardware reinforce a contractor’s role and the team’s coordination.
Weapons establish a contractor’s role inside the formation. They are not interchangeable solutions.
Class-issuedProtection creates time and space. It does not make a separated contractor safe.
Situation-boundTools solve route, access, treatment, and control problems before ammunition does.
FiniteEvery additional recovery burden changes movement, coverage, and the decision to withdraw.
Contract-criticalA contractor suit seated upright against the reactor spine, weapon field-stripped and laid out in perfect order beside it — cleaning a rifle that was never reassembled. The suit tag reads CORMORANT-5. There is nothing inside the suit.
FIELD SURVEY // post-incident sweep
Release status
Doctrine onlyNamed weapons, statistics, ammunition behavior, and item values will appear only after the canonical game data and approved visual set can support them.